LiR Test Wiki
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Skill Page Sample 1[]

TS4 EP6 Official Screenshot 7
Skill TS4 Acting
TS4 EP6 GF Icon
Acting
The ability to bring a character to life, to tell a story, and to move Sims to tears is a genuine art. To these artist, life is a canvas.
TS4 EP6 Official Screenshot 7
Skill TS4 Acting TS4 EP6 GF Icon
Acting
The ability to bring a character to life, to tell a story, and to move Sims to tears is a genuine art. To these artist, life is a canvas.
For other uses, see Acting (disambiguation).
Not to be confused with Actor.

Acting is a skill introduced in The Sims 4: Get Famous. The acting skill allows Sims to portray an array of emotions on demand and become better in the Actor career and in the Drama Club.

Level Ability
1 Act in front of a mirror or a microphone
2 Act with another Sim and Cry on Demand
3 Perform a romantic scene with another Sim and Save an Awkward Conversation
4 Unlock Trouper's Looking Glass
5 Perform a Musical Scene
6 Perform an Action Scene, Act Not Bored, and Save a Boring Conversation
7 Perform a Horror Scene and Save an Unpleasant Conversation
8 Perform a Sci-Fi Scene and unlock the #Basic Microphone Stand
9 Perform a Comedy Scene and Act Not Embarrassed
10 Perform a Drama Scene and unlock a new jacket and pants

Learning[]

Acting skill is available for Sims aged teen and older.

Sims can build up the acting skill by practicing in front of a mirror or a microphone. Sims can also read skill books on the subject. As this skill increases, Sims will be able to perform scenes in public, and for tips to make extra Simoleons.

With High School Years installed, if the player chose to follow while at school, this skill can also be built by attending Art class every Wednesdays, along with Painting and Photography skills.

At Level 4, the The Trouper's Looking Glass item is unlocked, which helps Sims learn the acting skill much faster.


Skill Page Sample 2[]

The Sims 3: Supernatural[]

TS3SN-promo2
Alchemy skill icon
TS3SN Icon
Alchemy
[Your Sim's name] has taken the first step into the mystical magical world of alchemy. There are lots of elixirs to create, each with their own unique power to transform a Sim's life. Those elixirs won't mix by themselves so get cracking!
TS3SN-promo2
Alchemy skill icon TS3SN Icon
Alchemy
[Your Sim's name] has taken the first step into the mystical magical world of alchemy. There are lots of elixirs to create, each with their own unique power to transform a Sim's life. Those elixirs won't mix by themselves so get cracking!


Alchemy is a skill introduced in The Sims 3: Supernatural and Sims can craft potions called elixirs in alchemy stations. Both supernaturals and normal Sims can learn this skill, from teenager and older. Sims who have this skill can employ themselves as alchemists, a self-employed career.

Guide[]

To start learning the alchemy skill, buy an Aleister's Alchemy Station from Buy mode under Hobbies & Skill. It is a 3x2 object, so find a space that is large enough to place the alchemy station in. It is preferable to have at least 1 square of open space around the station. Once placed, Sims can now start learning the skill.

There are three ways to learn the skill. One is to use the alchemy station and Research Alchemy. Sims can simultaneously build the alchemy skill and discover an elixir from researching. Another way is to buy alchemy skill books. They can be bought at bookstores or at an elixir consignment shop in the town. Elixirs are not discovered automatically as the skill is improved, instead they must be learned either by researching or reading their recipe books. Sims can also attend an alchemy class at the Vault of Antiquity for §100.

Name Level Page Price
Alchemy Vol. 1: Alchemy Basic 0 199 §50
Alchemy Vol. 2: Secret Motions and Super Potions 3 204 §500
Alchemy Vol. 3: Omnimustericon: The Ultimate Book of Shadows 6 225 §750

The first elixir Sims will learn to mix from their research is the Vial of Bliss. If they improve the skill by researching alchemy, they will learn to create more elixirs on the way.

To make an elixir, Sims can Mix Elixir at the alchemy station. A table-like window will appear and you can choose what elixir will be mixed. All the ingredients required for the elixir must be in the Sim's inventory. To check what he needs, you can find them at the "Ingredients" column of the window.

A Sim's attempt to mix an elixir may fail. The ingredients will be refunded and are not lost, however the Sim may gain a negative moodlet such as Nauseous or Toadified!

If a Sim successfully mixes an elixir, he/she can:

  • Drink it for him/herself.
  • Throw it onto other Sims.
  • Mix it into "Mysterious Drink". Requires Alchemy level 5 or higher.
  • Place it on an Elixir Display Case for display. There are two different elixir display cases added in the pack.
  • Sell it at an Elixir Consignment Store.

Finding ingredients can be a tough job. Here are some tips to let a Sim get the ingredients, even the ingredients that are hard to get:

  • If a Sim has the Gatherer trait, he/she has a better chance of finding rare ingredients that he/she needs, making the process of finding faster.
  • It is useful to have a Sim with Fishing and Gardening skills at the highest level (10), so ingredients may be acquired quickly and easily.
  • A Sim can find a werewolf. Werewolves can help Sims to find collectables they are looking for easier and faster. He/she must be friends with the werewolf before asking the werewolf for helping him/her to find the collectables. The werewolf will then Hunt Solo for collectables.
  • Sims' pets can also help find the collectables they need. Pets must be installed for this to be available.
  • Sims can buy some ingredients at the elixir consignment shop.

At level 5 of the Alchemy skill, the Sim gains an ability to mix elixirs into drinks. The resulting product is a drink in water glass named Mysterious Drink. If the Sim who mixed the elixir into drink drinks it, he/she gets a negative "Prank Backfire!" moodlet, regardless of whether the elixir has positive or negative effect.

At level 6 of the Alchemy skill, for every elixir a Sim mixes, he/she has a chance to produce 2-3 bottles at one mix.

There are seven elixirs that require a Sim to buy Alchemy Recipes from the bookstore or the elixir consignment shop and read them so that he/she can mix these elixirs.

Elixir Taught Name Level Page Price
Procreation Elixir Procreation Elixir Recipe Book 5 30 §75
Liquid Job Booster Liquid Job Booster Recipe Book 6 30 §132
Potent Enlightenment Potent Enlightenment Recipe Book 7 30 §187
Potent Personality Adjuster Potent Personality Adjuster Recipe Book 8 30 §225
Potent Zombification Potent Zombification Recipe Book 9 30 §471
Fountain of Youth Elixir Fountain of Youth Elixir Recipe Book 9 30 §607
Origin of the Tragic Clown Origin of the Tragic Clown Recipe Book 10 30 §800

Statistics[]

Number of Alchemy Recipes Discovered: - of 44 (-%)
Shows the number of elixirs a Sim can make, out of 44 elixirs
Number of Alchemy Elixirs Created: -
Shows the number of elixirs the Sim made
Number of Alchemy Elixirs Thrown at Others: -
Shows the number of elixirs thrown at other Sims by the Sim
Number of Supernaturals Turned into Humans: -
Shows the number of supernaturals transformed into normal Sims by the Sim
Number of Sims Turned into Supernaturals: -
Shows the number of normal Sims transformed into supernaturals by the Sim
Money Earned Selling Elixirs: §-
Shows the amount of Simoleons the Sim had earned for selling elixirs he made

Challenges[]

Excellent Elixirs
Excellent Elixirs requires that 150 elixirs be mixed. Once you have achieved this challenge, you will be able to create 3 elixirs each time you Mix Elixirs at the Alchemy Station.
Master Alchemist
A Master Alchemist must learn all of the alchemy recipes. Once you have achieved this challenge, you will have a chance of not using up all of your ingredients when creating an alchemy recipe. Also, you will get discounts on items in the Elixir Store.
Alchemists Anonymous
In order to earn the Alchemists Anonymous challenge, you must throw 50 elixirs at other Sims. Once you have achieved this challenge, other Sims will not mind if you throw a harmful elixir at them, and they like you even more if you throw a beneficial elixir at them.

Opportunities[]

Main article: Opportunity/Alchemy

Wishes[]

List of Wishes/Skills/Alchemy

Elixirs[]

Many elixirs can be drank by or thrown on child Sims or older (e.g. Flask of Potent Sleep), but some have higher age requirements (e.g. Bottled SimBot Converter).

Level Elixir Effect Ingredients Type Value Simoleons
Template:Icon 1 Invigorating Elixir Energy is restored by 25%, and stops dropping for 6 hours.[1] Template:Icon Beneficial, Temporary 20
Template:Icon 1 Flask of Sleep Energy is reduced by 40%, and stops raising for 6 hours. Template:Icon Harmful, Temporary 27
Template:Icon 1 Vial of Bliss Social and Fun are restored by 25%, and stop dropping for 6 hours. Template:Icon Beneficial, Temporary 16
Template:Icon 1 Ad Nauseum Gives a Sim the Nauseous moodlet. Template:Icon Harmful, Temporary 16
Template:Icon 2 Jar of Discord The relationship between thrower and victim drops by 20 points, and the victim gets the Upset moodlet.[2] Template:Icon Harmful, Permanent 18
Template:Icon 2 Flask of Angry Bees Causes a bee attack.[3] Template:Icon Template:Icon Harmful, Temporary 64
Template:Icon 2 Cure Elixir Cancels the effects of Toadification, Zombification and transformation into a Tragic Clown. Template:Icon Template:Icon Beneficial, Permanent 28
Template:Icon 2 Jar of Friendship The relationship between thrower and target increases by 40 points, and the target gets the Brightened day moodlet.[4] Template:Icon Beneficial, Permanent 14
Template:Icon 3 Zombification Turns a Sim into a zombie for 6 hours.[5] Template:Icon Template:Icon Template:Icon Harmful, Temporary 62
Template:Icon 3 Vampiric Sunscreen Allows vampires to stay in the sun without negative effects for 12 hours. Template:Icon Template:Icon Neutral, Temporary 87
Template:Icon 3 Vial of Enlightenment After drinking it, makes a Sim gain a level in a random skill the next time he or she goes to sleep. Template:Icon Template:Icon Beneficial, Temporary 68
Template:Icon 3 Melancholy Serum Fun is reduced by 40%, and stops raising for 6 hours. Template:Icon Template:Icon Harmful, Temporary 33
Template:Icon 4 Skill Booster Improves by the equivalent of 2 hours of training a Sim's random skill. Template:Icon Template:Icon Beneficial, Permanent 104
Template:Icon 4 Vial of Potent Bliss Social and Fun are completely restored, and stop dropping for 24 hours. Template:Icon Template:Icon Beneficial, Temporary 45
Template:Icon 4 Essence of Magic Fully restores a Fairy's or Witch's magic power. (A Sim of a different occult status can use the elixir on themselves, but it will have no effect.) Template:Icon Template:Icon Beneficial, Permanent 48
Template:Icon 4 Large and in Charge Makes a Sim as fat as possible.[6] Template:Icon Template:Icon Harmful, Permanent 60
Template:Icon 4 Lean and Mean Makes a Sim as thin as possible.[6] Template:Icon Template:Icon Beneficial, Permanent 60
Template:Icon 5 Personality Adjuster Randomly changes one of a Sim's traits. Template:Icon Template:Icon Neutral, Permanent 246
Template:Icon 5 Procreation Elixir Increases fertility for 8 hours.[6] Template:Icon Template:Icon Beneficial, Temporary 167
Template:Icon 5 Potent Melancholy Serum Fun is reduced to zero, and stops raising for 24 hours. Template:Icon Template:Icon Template:Icon Harmful, Temporary 159
Template:Icon 5 Flask of Potent Sleep Energy is reduced to zero, and stops raising for 24 hours. Template:Icon Template:Icon Harmful, Temporary 90
Template:Icon 6 Liquid Job Booster Improves a Sim's job performance by 25% for 24 hours. Template:Icon Template:Icon Beneficial, Temporary 252
Template:Icon 6 Jar of Potent Friendship The relationship between thrower and target increases to +100, the target gets the Brightened Day moodlet, and the thrower gets the New Friend moodlet.[4] Template:Icon Template:Icon Beneficial, Permanent 328
Template:Icon 6 Jar of Potent Discord The relationship between thrower and victim drops to -100, and the target gets the Upset moodlet.[2] Template:Icon Template:Icon Harmful, Permanent 268
Template:Icon 6 Potent Invigorating Elixir Energy is completely restored, and stops dropping for 24 hours.[1] Template:Icon Template:Icon Beneficial, Temporary 257
Template:Icon 7 Vial of Potent Enlightenment After drinking it, makes a Sim gain two levels in a random skill the next time he or she goes to sleep. Template:Icon Template:Icon Template:Icon Beneficial, Temporary 295
Template:Icon 7 Opposite Personality Randomly replaces one of a Sim's traits with its opposite. Template:Icon Template:Icon Template:Icon Neutral, Permanent 295
Template:Icon 7 Bottled Mummy Curse Turns a Sim into a mummy.[7][8][9] Template:Icon Template:Icon Template:Icon Neutral, Permanent 1413
Template:Icon 7 Bottled Vampire's Bite Turns a Sim into a vampire.[7][9] Template:Icon Template:Icon Template:Icon Neutral, Permanent 1475
Template:Icon 7 Potent Cure Elixir Same as Cure Elixir, but also cures any occult life state. Template:Icon Template:Icon Template:Icon Beneficial, Permanent 664
Template:Icon 8 Potent Personality Adjuster Randomly changes all of a Sim's traits. Template:Icon Template:Icon Template:Icon Neutral, Permanent 432
Template:Icon 8 Bottled SimBot Converter Turns a Sim into a SimBot.[7][9][10] Template:Icon Template:Icon Template:Icon Neutral, Permanent 1862
Template:Icon 8 Bottled Curse of the Lycan Turns a Sim into a werewolf.[7][9] Template:Icon Template:Icon Template:Icon Neutral, Permanent 1937
Template:Icon 8 Clone Drone Clones a Sim.[11] Template:Icon Template:Icon Template:Icon Neutral, Permanent 856
Template:Icon 8 Age of Instant Instantly ages a Sim.[3] Template:Icon Template:Icon Template:Icon Beneficial, Permanent 462
Template:Icon 9 Potent Zombification Turns a Sim into a zombie forever.[5] Template:Icon Template:Icon Template:Icon Harmful, Permanent 655
Template:Icon 9 Fountain of Youth Elixir Allows a Young Adult, Adult or Elder to return to the beginning of Young Adulthood.[3] Template:Icon Template:Icon Template:Icon Neutral, Permanent 597
Template:Icon 9 Potent Skill Booster Improves a random skill, as if the Sim had trained at the skill for 4 hours. Template:Icon Template:Icon Template:Icon Beneficial, Permanent 554
Template:Icon 9 Vial of Bottled Genie Turns a Sim into a Genie.[7][9][12] Template:Icon Template:Icon Template:Icon Neutral, Permanent 2039
Template:Icon 9 Bottled Witches' Brew Turns a Sim into a Witch.[7][9] Template:Icon Template:Icon Template:Icon Neutral, Permanent 1964
Template:Icon 10 Origin of the Tragic Clown Gives a Sim the Tragic Clown's clothing and negative (-40) moodlet. Sims near the clown also get a negative (-20) moodlet. Lasts for 24 hours.[3] Template:Icon Template:Icon Template:Icon Harmful, Temporary 836
Template:Icon 10 Wish Enhancing Serum The rewards for fulfilled wishes are doubled for 24 hours. Template:Icon Template:Icon Template:Icon Beneficial, Temporary 1238
Template:Icon 10 Bottled Blessing of the Fae Turns a Sim into a Fairy.[7][9] Template:Icon Template:Icon Template:Icon Neutral, Permanent 2114
Template:Icon 10 Midas Touch Allows a Sim to turn objects[13] and other Sims[14] into gold. Lasts for 6 hours. Template:Icon Template:Icon Template:Icon Beneficial, Temporary 1627

The Sims 4: Realm of Magic[]

TS4ROM Promo 7
Headline spellsAlchemy
Realm of Magic icon
Alchemy
A student of alchemical art studies potions, elixirs, and tonics of all kinds. Who knows what power can be brewed up by a skilled Spellcaster?
TS4ROM Promo 7
Headline spellsAlchemy Realm of Magic icon
Alchemy
A student of alchemical art studies potions, elixirs, and tonics of all kinds. Who knows what power can be brewed up by a skilled Spellcaster?


Alchemy is a skill reintroduced as one of the four magic styles in The Sims 4: Realm of Magic, and only spellcasters can concoct magical potions and elixirs with a cauldron.

Overview[]

Alchemy returns in The Sims 4: Realm of Magic as one of the four magic styles spellcasters can specialize in, where they can learn 16 potions. Crafted potions can be sold directly from a Sim's inventory, on sales tables (included in City Living, Jungle Adventure and Eco Lifestyle), in retail businesses (from Get to Work), or on Plopsy (from Nifty Knitting Stuff).

Spellcasters can work alone or in groups of up to three spellcasters. Unlike previous games, brewing potions run the risk of cursing Sims. Sims also have a chance of being cursed from drinking a Potion of Questionable Contents. Curses last indefinitely until cured, and Sims can receive up to three curses at a time.

Ingredients[]

Alchemy ingredients can be collected around worlds while gardening, fishing, hunting for frogs and digging for treasure; they can be purchased from a market stall in The Magic Realm; or they can be won in magic duels. If the player owns Cats & Dogs, and their Sim has bound a pet as a familiar, the pet can also be sent off to forage for ingredients.

Perks[]

There is a branch of five alchemy-related perks that spellcasters can choose from as they level up in rank. The following perks are listed from lowest-rank to highest-rank:

Name Description
Blender Arm Potion crafting speed significantly increased.
Frugal Combination Chance on potion creation that all of the required ingredients will not be used.
A Little Extra Chemistry Potions crafted by the Sim are surprisingly tasty and have an additional small benefit triggered when the potion is consumed.
Mix Master Extra servings will be in the cauldron each time a potion is successfully created.
Potent Potables Effects on all potions are increased and/or last significantly longer. Sim can now Hex their Potions to have them always fail.

Potions[]

Rank Name Description Successful effect Failure effect Ingredients Worth (§)
1 (Apprentice) Potion of Questionable Contents File:TS4ROM green potion.png Ensures the next potion your Sim crafts is a guaranteed success. Minor side effects may include... Applies the Learning From Mistakes (+1 Inspired) moodlet. A new curse will be applied to the consumer. N/A[15] 3
1 (Apprentice) Potion of Good Fortune File:TS4ROM green potion.png Finds helpful items while doing everyday activities. Applies the Luck of the Spellcaster (+1 Happy) moodlet, causing the Sim to randomly receive money and ingredients when experimenting with the cauldron, or when performing household tasks. Applies the Do You Feel Lucky? (+2 Embarrassed) moodlet, which makes the Sim clumsy and more likely to fail at tasks. Turquoise and Valerian Root 11
1 (Apprentice) Potion of Magical Aura File:TS4ROM yellow potion.png Displays a Sim's magical aura. Applies the Magic Aura moodlet (+2 Happy), which makes the Sim sparkle. Applies the Aura of Failure (+2 Embarrassed) moodlet. Emerald and Goldfish 11
1 (Apprentice) Potion of Nausea File:TS4ROM yellow potion.png Annoys an enemy and turns their stomach. Applies the Poisoned (+1 Uncomfortable) moodlet. If the consumer is a vampire, the Delicious Dish (+1 Happy) moodlet will be applied. Mandrake and Dirt Frog 9
1 (Apprentice) Potion of the Nimble Mind File:TS4ROM green potion.png Increases the speed your Sim gains skills Applies the Skill Boost (+2 Confident) moodlet, which increases the Sim's rate of skill gain by 50%. Applies the Uninspired (+1 Bored) moodlet, which decreases the Sim's rate of skill gain by 50%. Parsley and Spotted Dirt Frog 11
1 (Apprentice) Potion of Plentiful Needs File:TS4ROM blue potion.png Fulfils all of a Sim's needs. Immediately maximises all motives. Immediately decreases all motives to 25%. Apple 5
2 (Neophyte) Potion of Alluring Aura File:TS4ROM red potion.png Makes those around the drinker more receptive to romantic conversation. Applies the Pheromone Cloud (+1 Flirty) moodlet. Applies the Pheromone Cloud (+1 Embarrassed) moodlet. Spotted Heart Frog, Cherry and Valerian Root 15
2 (Neophyte) Potion of Emotional Stability File:TS4ROM blue potion.png Removes unnecessary emotional baggage. Applies the Clear Minded (+4 Happy) moodlet. Applies the Emotional Overload moodlet, which will randomly change the Sim's emotions every 20 to 40 minutes. Obtainium and Potato 11
3 (Acolyte) Potion of Forced Friendship File:TS4ROM green potion.png Unlocks the power of friendly conversation. Applies the Friendship Forcer (+1 Confident) moodlet. Applies the Friendship Forcer (+1 Uncomfortable) moodlet. Baconite, Potato and Salmon 30
3 (Acolyte) Potion of Perk Purging File:TS4ROM blue potion.png Allows a Spellcaster to choose different perks. Resets all perks and refunds points. Applies the Perk Purging (+3 Dazed) moodlet. Mandrake and Valerian Root 30
4 (Adept) Potion of Curse Cleansing File:TS4ROM yellow potion.png Removes all curses from a Sim. All active curses will be removed from the consumer. A new curse will be applied to the consumer. Apple, Citrine, Angelfish and Mandrake[16] 50
4 (Adept) Potion of Masterful Insults File:TS4ROM red potion.png Unlocks the power of animosity. Applies the Insults at the Ready (+1 Angry) moodlet. Applies the Insults at the Ready (+1 Happy) moodlet. Fire Opal, Dragon Fruit and Furium 40
4 (Adept) Potion of Rejuvenation File:TS4ROM purple potion.png Allows a Sim to remain at their current age. Resets the consumer's age to the beginning of their current life stage. Sets the consumer's age to the end of their current life stage. Valerian Root, Alabaster and Lemon 25
5 (Master) Potion of Immortality File:TS4ROM purple potion.png Prevents death from old age. Resets the consumer's age to the beginning of their current life stage and prevents them from aging. Applies the Ghastly Consequences (+3 Tense) moodlet, causing the Sim to turn into a ghost for 24 hours. Mandrake, Sage, Morcubus and Diamond 60
5 (Master) Potion of Prompt Resurrection File:TS4ROM purple potion.png Revives Sims immediately if they die. Applies the Death-Proof (+2 Confident) moodlet. If the Sim dies while having this moodlet, they will immediately resurrect and the Grim Reaper will not appear.[17] Applies the Irredeemable (+2 Sad) moodlet, and the Sim will have no protection from death. Death Metal, Death Flower and Zombie Carl 60
5 (Master) Potion of the Transcendent Charmer File:TS4ROM red potion.png Unlocks the power of romantic conversation. Applies the Power of Love (+1 Flirty) moodlet, increasing the success rate of romantic interactions. Applies the Power of Love (+1 Confident) moodlet, decreasing the success rate of romantic interactions. Ruby, Kissing Gourami and Rose 50

Notes[]

  1. 1.0 1.1 Aliens are unaffected by (Potent) Invigorating Elixirs, since they don't have an Energy motive. It doesn't affect their Brain Power, although they still get a moodlet.
  2. 2.0 2.1 -15 for 3 hours
  3. 3.0 3.1 3.2 3.3 It cannot be used on SimBots or mummies.
  4. 4.0 4.1 +10 for 3 hours
  5. 5.0 5.1 It will be applied along with life states already present, except for SimBots and mummies.
  6. 6.0 6.1 6.2 It cannot be used on SimBots.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 It will overwrite any current occult life state.
  8. Requires World Adventures
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Cannot be used on pureblood Aliens.
  10. Requires Ambitions
  11. The clone will not be part of the active household, and will retain only the original Sim's appearance and personality, not skills, relationships, etc.
  12. Requires Showtime
  13. Permanently, doubling their value, and without affecting their functionality.
  14. For 6 hours.
  15. This potion is received when a Sim fails to craft another potion.
  16. This potion can also be purchased from the satisfaction points rewards store for 500 points.
  17. Note that if the Sim dies of Old Age, they will be resurrected but attempt to die again. In this situation, the Grim Reaper will appear, but will be unable to reap the Sim until the potion's effects wear off.

Videos[]

File:The Sims 3 Supernatural All Elixirs-1

The Sims 3 Supernatural All Elixirs

Trivia[]

  • Witches and Sims with the Supernatural Fan trait gain Alchemy skill faster than other Sims, both normal and Supernaturals.
  • Template:Confirm
  • Sims with the Supernatural skeptic trait gain Alchemy skill slower than all non-witch sims and all normal sims without the trait.

External links[]